All Prompts

Have an abandoned whelp in your inventory? Claim it here!

Details

Instructions:

Click "Your Inventory"
Select the checkmark next to "Abandoned [species] Whelp"

Submit Prompt.

Rewards

No rewards.

You can submit this prompt an unlimited number of times .

Swap your litter rolls into actual colonists!

Details

Pre-Automation Whelp IMAGES


If you have a litter from before the automated reproduction system, please submit this to have your whelps turned into real colonists.

Until March 31st at 11:59 pm EST, you may use Shaman's Heart on pre-automation litters for any mutations. After then, they may only be used to grant Common mutations and instead Grandpa's Lessons must be used for Uncommon mutations.

You may do these for individual whelps in the pre-automation litters and the information will be documented as such.

Required Information

  • Individual images and whelp # for each whelp.
  • Include BOTH parents (without rewards)
  • Link to their Breeding Prompt
  • Include any research you're using in the text
  • Include any items you're using for any whelps as Submission add-ons.

Rewards

No rewards.

You can submit this prompt an unlimited number of times .

Filled meme templates.

Details

Find the empty meme templates here.

Each meme has its own special bonus of RP - please include that in your submission to ensure it isn't missed and you're properly rewarded!

Rewards

No rewards.

You can submit this prompt an unlimited number of times .

Spin, Spin, Spin, the Wheel of Mercy!

Details

Wheel of Mercy

You there!

Yes, you! Do you wish to tempt fate? Are you feeling lucky?

Once per month, you are allowed one free spin of the Wheel of Mercy. The Wheel will then decide your fate:
Will you become injured?
Will your colonists learn something new? Or even... will you win the jackpot?

The possiblities

  • A random colonist from your colony may become injured.
  • A random colonist from your colony may gain a skill point bonus.
  • A random colonist from your colony may gain levels.
  • You may garner the attention of a new recruit.
  • You may be gifted with a colony upgrade.
  • You may lose a population spot in your colony.
  • You may win an interesting item.
  • You may win Research Points.
  • You may win Xen.

How to Spin

Simply submit this prompt (once per month!!) with the following words as the URL:

I spin, I spin, I spin the Wheel of Mercy. Where it stops only DPIP knows!

Rewards

No rewards.

You can submit this prompt 1 time(s) per month .

Lay a colonist to rest.

Details

DEATH OF A COLONIST

Has a colonist overstayed their welcome in your colony? Has their time come? Are you running out of space in your colony and want to reduce?

If you don't have Overseer's Orders, you can depict your colonist's death, retirement, or funeral, and they will be deceased and be added to your Graveyard, therefore no longer taking up space in your colony. Up to ten non-dying colonists can get a +5 LVL bonus if they are present with the below rules. This does not stack if multiple colonists are dying in a piece.

Make sure to be clear which colonist(s) is(are) dying!

If you want an Obituary message, please make it clear and concise!

Colonists who are dying don't earn levels and therefore don't earn their colony RP in their Death of a Colonist piece.

The Rules

  1. ART:
    • Fullbody.
    • Coloured.
    • Background with at least two different elements.
    • 300x300 pixel minimum.

  2. LITERATURE:
    • At least 1000 words.
    • If including multiple colonists, each should be mentioned by name or nickname at least once per 200 words.

Rewards

Reward Amount
White Flower 1

You can submit this prompt an unlimited number of times .

Add +1 STR to at most 3 colonists. Don't forget your LVL + RP counts and breakdowns!

Details

To show to the world that they are strong, your colonist must do one of the following:
  • You must assist in the construction of a new colony that is not your own.
  • Become a pack mule for a traveling merchant for a trip.
  • Carry a litter of tribal whelps while their mother gathers water or food.
  • Face a fear.
  • Lead a group to take down a wild animal, either for prey or to tame it.
  • Battle with a wild beast (tsabhua or otherwise.)
  • Wrestle with another Xunari. Attempt to throw the other off of a straight line.

Rewards

Reward Amount
Research Points 2

You can submit this prompt 1 time(s) per month .

Add +1 DEX to at most 3 colonists. Don't forget your LVL + RP counts and breakdowns!

Details

To show to the world that they are agile, your colonist must do one of the following:
  • Travel through the thick jungle to retrieve a gem from the heart of a tree.
  • Climb a basaraytz and return with some of its prized berries.
  • A thieves' guild at a nearby colony is in need of assistance with a heist.
  • Go deep into the tunnels and return with a monster's egg.
  • Cross a raging river using only the unstable stepping stones.
  • Spy on strangers.

Rewards

Reward Amount
Research Points 2

You can submit this prompt 1 time(s) per month .

Add +1 CON to at most 3 colonists. Don't forget your LVL + RP counts and breakdowns!

Details

To show to the world that they have vitality, your colonist must do one of the following:
  • You must escort a lost native through harsh weather to return them to their tribe.
  • You must swim deep underwater to retrieve a fragment from a destroyed ship off of the coast.
  • Hold a solitary vigil for the victims of a natural disaster.
  • Survival. You must survive alone in the wilderness for a week without help.
  • Climb to the highest point in your home region and remain there for a full day.

Rewards

Reward Amount
Research Points 2

You can submit this prompt 1 time(s) per month .

Add +1 INT to at most 3 colonists. Don't forget your LVL + RP counts and breakdowns!

Details

To show to the world that they are intelligent, your colonist must do one of the following:
  • Tame a wild creature and convince it to allow them or their Researcher to ride it.
  • Meet with either a researcher of another colony or a tribe leader and learn from them.
  • Win at a game of dice or cards.
  • Experiment with unknown herbs and fruit and document their effects.
  • Figure out a way to cross the great ravine without using the current bridges.
  • Discover where a creature's secret nest is.

Rewards

Reward Amount
Research Points 2

You can submit this prompt 1 time(s) per month .

Add +1 WIS to at most 3 colonists. Don't forget your LVL + RP counts and breakdowns!

Details

To show to the world that they are wise, your colonist must do one of the following:
  • Bestow your wisdom upon a whelp so that they may learn from you.
  • Go to the elders of an ancient tribe to seek wisdom and answers.
  • Walk among some wildlife that usually do not allow any to come close.
  • Meet with a parent and try to learn from them.
  • Stop a friend from making a bad decision.

Rewards

Reward Amount
Research Points 2

You can submit this prompt 1 time(s) per month .

Add +1 CHA to at most 3 colonists. Don't forget your LVL + RP counts and breakdowns!

Details

To show to the world that they are charismatic, your colonist must do one of the following:
  • Travel a long distance through the wilderness to bring important news to a tribe or colony.
  • Gather a crowd to inform them of some announcement - be it an enemy's approach or a birth.
  • Bluff their way into somewhere they may not allowed to be.
  • Negotiate peace between two warring natives.
  • Convince a stranger that they are their long-lost relative.
  • Convince a creature to choose another nesting ground.

Rewards

Reward Amount
Research Points 2

You can submit this prompt 1 time(s) per month .

Seasonal Prompts - Kerah

Category: Events
Ends: 28 February 2021, 23:59:59 EST

Details

Season: Kerah

It is Kerah, the season of harvest and hibernation.

Seasonal Prompts

After the heavy rains of the previous season, how is your colony faring?
Plants are growing in abundance and soon it will be time for your colony to harvest!
How is your colony handling the aftereffects of the tendrils?

Region-specific Prompts

  • The plants in L'Hatzif have grown a little crazy this year!
  • Mireh is experiencing early frost, leaving many colonies low on supplies.
  • Rare heavily-furred creatures have started to appear in Rekes - study them! 
  • There are sinkholes in Issiq!?

Extra Bonus

EXTRA WORLDBUILDING BONUS: Display or portray a location in Xiunus that hasn't been shown very much during this season! This has to be more than just rocks, a field, etc. Use your imagination! Even if it isn't listed in canonical locations, feel free to make something up! +5 extra RP bonus, up to 4 entries per user before deadline.

Rewards

Reward Amount
Research Points 5

You can submit this prompt 4 time(s) per year .

This prompt has ended.

Courtship

Category: Actions

Courting images to connect to a Breeding.

Details

This will not roll a breeding. This is instead for RP and XP claiming.

Courting Images


75% of body shown & Coloured
At least TWO background elements
OR
800 words


Courting
is an optional addition you can include in a breeding in order to encourage the parents to have an additional whelp. Here is an example. It must show enough of the colonists' bodies and have colouring and some sort of background. Including a courting image also encourages the dam to be more calm, reducing the chance of litter-loss.

Rewards

Reward Amount
Research Points 2

You can submit this prompt an unlimited number of times .

Details

This is for the XP gain for a healing attempt, not the actual healing attempt.


REQUIREMENTS

Fullbody | Bg with at least two elements
Coloured | 300x300 pixels min

or

min of 1000 words

Rewards

Reward Amount
Research Points 2

You can submit this prompt an unlimited number of times .

Woo a Native

Category: Actions

Woo a native using diplomacy. Requires the Diplomacy research.

Details

This action requires the Diplomacy research

Diplomacy

Every so often while exploring, you might come across a native Xunari. Whether they are friendly or aggressive is a matter of chance. On rare occasions, they may be interested in joining ranks with your colony. There are things to be done and matters to attend to in order to actually invite one of these wayfarers into your home. Native Xunari have a special background unique to them. If you successfully woo a native into your colony, they may keep the background if you wish.

If you determine you don't want to attempt to woo a Native, simply let us know.

The Process

  1. You will cross paths with the native during a random event.
    • When this occurs, they will be removed from the Roaming list below and will be marked as Pending.
    • You must have Diplomacy researched in order to attempt to woo a native.
      Otherwise, it is an automatic fail and they will leave.
    • If you do not continue with Step 2 within two weeks of the discovery, they will lose interest and will leave.

  2. You must attempt to woo the native. This is an art or literature piece in which you attempt to encourage the native in question to join you.
    • This must be a fullbody + background of moderate complexity / 800 words
    • If you are okay with the native being used as an ancestor for future colonists, please opt in.

  3. The following ROLL will occur: 1d20 + averaged Social modifier of the colonist(s) in your woo submission, up to a total of 3 colonists.

  4. If the native decides to follow you, they will be added to your colony and you may change their name or personality.

Unclaimed Natives

You may find all available Natives here.

Rewards

Reward Amount
Research Points 2

You can submit this prompt 1 time(s) per week .

Foraging

Category: Actions

Forage for seeds, mushrooms, and plants!

Details

Foraging

Skill: Survival

The earliest ancestors of any intelligent species were hunter-gatherers. It is the natural way of things, before agriculture expanded and allowed once nomadic cultures to create settlements.

Any colonist from any colony, unless they are bedridden, may go out foraging for food and small items to bring back home for use at the colony. Examples of foraging include digging in the dirt, sniffing for fruits, or picking plants.

Tip: Almost any exploration piece, so long as there's a colonist interacting with the environment in some way, could be considered foraging! If it's hard to tell what one is doing, feel free to give a brief explanation in your Comment along with your regular leveling form.

Requirements

Maximum of three colonists acting
  1. ART:
    • At least 75% of the body of the colonist visible.
    • Coloured.
    • Background with at least three different elements.
    • 300x300 pixel minimum.

  2. LITERATURE:
    • At least 1000 words.
    • If including multiple colonists, each should be mentioned by name or nickname at least once per 200 words.

Rewards

Reward Amount
Research Points 2

You can submit this prompt an unlimited number of times .

Chapter 1 Part I - Arrival. Do not forget to include the prompt!

Details

If you are submitting your final prompt, please link to your
approved prompts so you can get your Completion reward.

REQUIREMENTS

Fullbody | Bg with at least three elements
Coloured and Shaded | 300x300 pixels min

or

min of 1000 words

Arrival

Please state which prompt you're submitting!

  • A1 - Depict your initial colonist. User-drawn references count but not references on official lines.
  • A2 - Depict your researcher before they meet their first colonist.
  • A3 - Depict your colony - bare location or with buildings included, up to you!

Rewards

ARRIVAL
Per-prompt: 50 Xen
Completion: One randomly rolled Stone of Power

Rewards

Reward Amount
Xen 50

You can submit this prompt 3 time(s) .

Chapter 1 Part II - Settling In. Do not forget to include the prompt!

Details

If you are submitting your final prompt, please link to your
approved prompts so you can get your Completion reward.

REQUIREMENTS

Fullbody | Bg with at least three elements
Coloured and Shaded | 300x300 pixels min

or

min of 1000 words

Settling In

Please state which prompt you're submitting!

ONE - Survival
  • B1.A - SHEMESH
    • B1.A1 - Find or make shelter from the sun.
    • B1.A2 - Find a source of water.
  • B1.B - GESHEM
    • B1.B1 - Find or make shelter from the storms.
    • B1.B2 - Start a farm.
  • B1.C - KERAH
    • B1.C1 - Find or make shelter from the cold.
    • B1.C2 - Harvest wild-growing food.

TWO - Combat
  • B2.A - Defend your colony's territory from wild animals.
  • B2.B - Defend your colony's territory from hostile local xunari
    • Use registered xunari with permission or NPCs such as Natives.

THREE - Medicine
  • B3.A - Set up your DPIP-provided supplies into a medical station for the colony.
  • B3.B - Start a herb garden to grow natural remedies.

FOUR - Science
  • B4.A - Set up your DPIP-provided science kit ready for research.
  • B4.B - Show your colonists and/or researchers investigating the plants, wildlife, geography, or anything else around their new home.
    • Feel free to include locations, plants, etc that haven't been depicted yet!
      Perhaps they will be added to the game!

FIVE - Social
  • B5.A - Show the first meeting between your researcher and colonist.
  • B5.B - Show the first meeting between your colony and the local tribes (NPCs).

SIX - Stealth
  • B6.A - Scout local wildlife herds for hunting, without spooking the herds.
  • B6.B - Discover where the local tribe is based (NPCs).

Rewards

SETTLING IN
Per-prompt: 100 Xen
Completing one prompt per section (6 prompts) - 1x RNG Tsabhua
Completion: (16 prompts) -  1x RNG Belemoid

Rewards

Reward Amount
Xen 100

You can submit this prompt 16 time(s) .

Tendrils of the Spore

Category: Archived
Ends: 1 October 2020, 00:00:00 EDT

Something strange is brewing on the continent of B'Av

Details

Event:

Tendrils of the Spore

The mushroom forest has breached its borders.

Huge Fungal infestations are
sprouting across the entire continent.

Something about it feels sinister.

Can you find the source?

The Prompt

Mushrooms and fungal growths have begun spreading across the entirity of the continent.

Depict your colonists investigating the great tendrils - either in their own home region or in a foreign region.
Has it breached your colony's walls or are you safe from the destruction?
Is it dangerous?

The Rules

  1. ART:
    • At least 75% of the body of the colonist visible.
    • Coloured and Shaded.
    • Background with at least three different elements.
    • 300x300 pixel minimum.

  2. LITERATURE:
    • At least 1500 words.
    • If including multiple colonists, each should be mentioned by name or nickname at least once per 200 words.

Rewards

Reward Amount
Xen 10
Mycelium Tendril 1
Research Points 5

You can submit this prompt an unlimited number of times .

This prompt has ended.

Mascot Design Contest

Category: Archived
Ends: 1 October 2020, 00:00:00 EDT

Design a mascot (Researcher and/or Colonist) for Xiunus!

Details

Mascot Design Contest

Users overwhelmingly wanted a design contest for the site along with the Researcher-Tsabhua pair staff designed.

You may enter TWICE: Once with a Researcher and Once with a Tsabhua. If you'd like to enter them both in the same Submission, you're welcome to for the Completion reward as well as both Partial Completion rewards!

Anyone who submits a design for both Researcher and Colonist will get at total of 500 Xen and One Diplomatic Agreement, which can be redeemed for 10 Max Population Slots for your colony.

The artists of the winning designs will each recieve 1 Abandoned Belemoid Whelp!

Requirements

  1. COLONIST:
    • The Colonist can be either a Tsabhua or a Belemoid
    • Use the design guide for colours/markings!
    • Can have any Mutation that exists, or none!
  2. RESEARCHER:
    • Can be anything except a Xiunus-native species

Rewards

Partial Completion (Researcher Or Colonist):

250 Xen (Each)

 

Completion (Both researcher and colonist):

1 Diplomatic Agreement

 

Grand Prize (picked as Mascot):

1 Abandoned Belemoid Whelp (Each)

Rewards

Reward Amount
Xen 250

You can submit this prompt an unlimited number of times .

This prompt has ended.
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