Challenges

There are 3 sitewide challenges currently active.
Story Mode: C1 — Arrival Completion of the first part of Story Mode's Chapter One.
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Rules

All Arrival prompts (C1.A1 through C1.A3) must be complete and approved in order for us to approve this.

  • Prompts (3)
    • Approved Submission for C1.A1
      Depict your initial colonist. User-drawn references count but not references on official lines.
    • Approved Submission for C1.A2
      Depict your researcher before they meet their first colonist. (Alt: Depict an official Xiunus NPC (Figure) greeting your first colonist.)
    • Approved Submission for C1.A3
      Depict your colony - bare location or with buildings included, up to you!
Story Mode: Chapter One — Setting Up (Completion) Completion of the second part of Story Mode's Chapter One.
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Rules

Every Setting Up prompt per section (C1.B1 through C1.B6) must be complete and approved in order for us to approve this.

Link one approved submission per prompt below.

  • Prompts (16)
    • C1.B1 - A1
      SURVIVAL - Shemesh --- Find or make shelter from the sun.
    • C1.B1 - A2
      SURVIVAL - Shemesh --- Find a source of water.
    • C1.B1 - B1
      SURVIVAL - Geshem --- Find or make shelter from the storms.
    • C1.B1 - B2
      SURVIVAL - Geshem --- Start a farm.
    • C1.B1 - C1
      SURVIVAL - Kerah --- Find or make shelter from the cold.
    • C1.B1 - C2
      SURVIVAL - Kerah --- Harvest wild-growing food.
    • C1.B2 - A
      COMBAT --- Defend your colony's territory from wild animals.
    • C1.B2 - B
      COMBAT --- Defend your colony's territory from hostile local Xunari (Colonists or NPCs)
    • C1.B3 - A
      MEDICINE --- Set up your DPIP-provided supplies into a medical station for the colony.
    • C1.B3 - B
      MEDICINE --- Start a herb garden to grow natural remedies.
    • C1.B4 - A
      SCIENCE --- Set up your DPIP-provided science kit ready for research.
    • C1.B4 - B
      SCIENCE --- Show your colonists and/or researchers investigating the plants, wildlife, geography, or anything else around their new home.
    • C1.B5 - A
      SOCIAL --- Show the first meeting between your researcher and colonist. (Alt: Instead of researcher, use an official NPC)
    • C1.B5 - B
      SOCIAL --- Show the first meeting between your colony and the local tribes (NPCs).
    • C1.B6 - A
      STEALTH --- Scout local wildlife herds for hunting, without spooking the herds.
    • C1.B6 - B
      STEALTH --- Discover where the local tribe is based (NPCs).
Story Mode: Chapter One — Setting Up (Partial) Partial completion of the second part of Story Mode.
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Rules

One Setting Up prompt per section (C1.B1 through C1.B6) must be complete and approved in order for us to approve this.

Link one approved submission per prompt below.

  • Prompts (6)
    • C1.B1— Survival
      A1 — Shemesh — Find or make shelter from the sun.
      A2 — Shemesh — Find a source of water.
      B1 — Geshem — Find or make shelter from the storms.
      B2 — Geshem — Start a farm.
      C1 — Kerah — Find or make shelter from the cold.
      C2 — Kerah — Harvest wild-growing food.
    • C1.B2 — Combat
      A — Defend your colony's territory from wild animals.
      B — Defend your colony's territory from hostile local Xunari (Colonists or NPCs)
    • C1.B3 — Medicine
      A — Set up your DPIP-provided supplies into a medical station for the colony.
      B — Start a herb garden to grow natural remedies.
    • C1.B4 — Science
      A — Set up your DPIP-provided science kit ready for research.
      B — Show your colonists and/or researchers investigating the plants, wildlife, geography, or anything else around their new home.
    • C1.B5 — Social
      A — Show the first meeting between your researcher and colonist. (Alt: Instead of researcher, use an official NPC)
      B — Show the first meeting between your colony and the local tribes (NPCs).
    • C1.B6 — Stealth
      A — Scout local wildlife herds for hunting, without spooking the herds.
      B — Discover where the local tribe is based (NPCs).
3 results found.