Challenges
All Arrival prompts (C1.A1 through C1.A3) must be complete and approved in order for us to approve this.
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Prompts (3)
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Approved Submission for C1.A1
Depict your initial colonist. User-drawn references count but not references on official lines. -
Approved Submission for C1.A2
Depict your researcher before they meet their first colonist. (Alt: Depict an official Xiunus NPC (Figure) greeting your first colonist.) -
Approved Submission for C1.A3
Depict your colony - bare location or with buildings included, up to you!
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Every Setting Up prompt per section (C1.B1 through C1.B6) must be complete and approved in order for us to approve this.
Link one approved submission per prompt below.
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Prompts (16)
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C1.B1 - A1
SURVIVAL - Shemesh --- Find or make shelter from the sun. -
C1.B1 - A2
SURVIVAL - Shemesh --- Find a source of water. -
C1.B1 - B1
SURVIVAL - Geshem --- Find or make shelter from the storms. -
C1.B1 - B2
SURVIVAL - Geshem --- Start a farm. -
C1.B1 - C1
SURVIVAL - Kerah --- Find or make shelter from the cold. -
C1.B1 - C2
SURVIVAL - Kerah --- Harvest wild-growing food. -
C1.B2 - A
MINING --- Defend your colony's territory from wild animals. -
C1.B2 - B
MINING --- Set up a mine for your colony and prepare your colonists for it. -
C1.B3 - A
MEDICINE --- Set up your DPIP-provided supplies into a medical station for the colony. -
C1.B3 - B
MEDICINE --- Start a herb garden to grow natural remedies. -
C1.B4 - A
SCIENCE --- Set up your DPIP-provided science kit ready for research. -
C1.B4 - B
SCIENCE --- Show your colonists and/or researchers investigating the plants, wildlife, geography, or anything else around their new home. -
C1.B5 - A
SOCIAL --- Show the first meeting between your researcher and colonist. (Alt: Instead of researcher, use an official NPC) -
C1.B5 - B
SOCIAL --- Show the first meeting between your colony and the local tribes (NPCs). -
C1.B6 - A
STEALTH --- Scout local wildlife herds for hunting, without spooking the herds. -
C1.B6 - B
STEALTH --- Discover where the local tribe is based (NPCs).
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One Setting Up prompt per section (C1.B1 through C1.B6) must be complete and approved in order for us to approve this.
Link one approved submission per prompt below.
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Prompts (6)
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C1.B1— Survival
A1 — Shemesh — Find or make shelter from the sun.
A2 — Shemesh — Find a source of water.
B1 — Geshem — Find or make shelter from the storms.
B2 — Geshem — Start a farm.
C1 — Kerah — Find or make shelter from the cold.
C2 — Kerah — Harvest wild-growing food. -
C1.B2 — Mining
A — Defend your colony's territory from wild animals.
B — Set up a mine for your colony and prepare your colonists for it. -
C1.B3 — Medicine
A — Set up your DPIP-provided supplies into a medical station for the colony.
B — Start a herb garden to grow natural remedies. -
C1.B4 — Science
A — Set up your DPIP-provided science kit ready for research.
B — Show your colonists and/or researchers investigating the plants, wildlife, geography, or anything else around their new home. -
C1.B5 — Social
A — Show the first meeting between your researcher and colonist. (Alt: Instead of researcher, use an official NPC)
B — Show the first meeting between your colony and the local tribes (NPCs). -
C1.B6 — Stealth
A — Scout local wildlife herds for hunting, without spooking the herds.
B — Discover where the local tribe is based (NPCs).
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3 results found.