Status Effects

Every status effect has its own rules and severity scales.

Injured

In order to heal an injury, you must submit a prompt wherein there is a fully trained physician tending to an injury on an injured colonist.
When a colonist reaches HP of 0, they automatically become Injured and must be healed via this prompt before they can have HP regained in the Hospital.

Injured colonists who participate in any site activities besides the Tend an Injury prompt while injured will have their injury grow one degree worse each time.
Severities
Minorly
1 Minorly Injured
Cannot breed. Reduces possible rolls by 1.
Moderately
2 Moderately Injured
Cannot breed. Reduces possible rolls by 2.
Severely
3 Severely Injured
Cannot breed. Cannot participate in activities.
1 result found.