Prompts
C1.B2 - B
MINING --- Set up a mine for your colony and prepare your colonists for it.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B3 - A
MEDICINE --- Set up your DPIP-provided supplies into a medical station for the colony.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B3 - B
MEDICINE --- Start a herb garden to grow natural remedies.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B4 - A
SCIENCE --- Set up your DPIP-provided science kit ready for research.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B4 - B
SCIENCE --- Show your colonists and/or researchers investigating the plants, wildlife, geography, or anything else around their new home.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B5 - A
SOCIAL --- Show the first meeting between your researcher and colonist. (Alt: Instead of researcher, use an official NPC)
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B5 - B
SOCIAL --- Show the first meeting between your colony and the local tribes (NPCs).
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B6 - A
STEALTH --- Scout local wildlife herds for hunting, without spooking the herds.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B6 - B
STEALTH --- Discover where the local tribe is based (NPCs).
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
Crucible of Strength
Add +1 STR to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are strong, your colonist must do one of the following:
- You must assist in the construction of a new colony that is not your own.
- Become a pack mule for a traveling merchant for a trip.
- Carry a litter of tribal whelps while their mother gathers water or food.
- Face a fear.
- Lead a group to take down a wild animal, either for prey or to tame it.
- Battle with a wild beast (tsabhua or otherwise.)
- Wrestle with another Xunari. Attempt to throw the other off of a straight line.
- Forge a weapon using traditional methods and materials you've gathered yourself.
- Clear debris after a particularly rough storm:
- Mireh: Remove a fallen tree from a structure, or clear an area after a mudslide
- Issiq: Clear built up sand and debris obstructing access to a building or route.
- Rekes: Clear snow from an avalanch to search for survivors or lost supplies.
- L'Hatzif: Identify and make repairs to storm damaged mycelium homes and buildings.
- Ocean: Floating structures sent debris everywhere in the storm; time to collect the rubbish from the ocean.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 STR (Strength)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Dexterity
Add +1 DEX to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are agile, your colonist must do one of the following:
- Travel through the thick jungle to retrieve a gem from the heart of a tree.
- Climb a basaraytz and return with some of its prized berries.
- A thieves' guild at a nearby colony is in need of assistance with a heist.
- Go deep into the tunnels and return with a monster's egg.
- Cross a raging river using only the unstable stepping stones.
- Spy on strangers.
- Grab something valuable from another Xunari's bag without them noticing.
- Race and outrun an agile opponent, be they an agile Xunari, or an Izumi from the local herd.
- Navigate a minefield (underwater, underground, above ground, even aerial works)
Submission form
Please include the below form in your submission.
Prompt Used:
Focus Colonist/s:
Relevant Items: (delete if none)
Relevant Research: (delete if none)
Experience Breakdown: (if different colonists gain different bonuses do breakdowns separately for each colonist)
Research Points Breakdown: (include any bonuses and Unlocked Research being applied (eg, R+). Remember this goes to the creator of the submission.)
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 DEX (Dexterity)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Constitution
Add +1 CON to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they have vitality, your colonist must do one of the following:
- You must escort a lost native through harsh weather to return them to their tribe.
- You must swim deep underwater to retrieve a fragment from a destroyed ship off of the coast.
- Hold a silent vigil for the victims of a natural disaster.
- Survival. You must survive alone in the wilderness for a week without help.
- Climb to the highest point in your home region and remain there for a full day.
- Try a meal made by a fellow Xunari who is known for their... questionable cooking methods.
- Travel through a perilous storm to exchange supplies with a neighboring colony.
- Do what you must to survive a heatwave:
- Mireh: Construct shaded shelters and take care of your plants and animals during the hottest days of the year.
- Issiq: Secure a water source and help your colony transport supplies throughout a heat wave.
- L'Hatzif: Withstand the hot and humid climate and assist colonists afflicted by the heat.
- Rekes: A drought has left the mountain ledges fragile and easy to crumble. Ensure safe passage for some colonists.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 CON (Constitution)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Intelligence
Add +1 INT to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are intelligent, your colonist must do one of the following:
- Tame a wild creature and convince it to allow them or their Researcher to ride it.
- Meet with either a researcher of another colony or a tribe leader and learn from them.
- Win at a game of dice or cards.
- Experiment with unknown herbs and fruit and document their effects.
- Figure out a way to cross the great ravine without using the current bridges.
- Discover where a creature's secret nest is.
- Learn to read/write a new language from your researcher or another Xunari.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 INT (Intelligence)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Wisdom
Add +1 WIS to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are wise, your colonist must do one of the following:
- Bestow your wisdom upon a whelp so that they may learn from you.
- Go to the elders of an ancient tribe to seek wisdom and answers.
- Walk among some wildlife that usually do not allow any to come close.
- Meet with a parent and try to learn from them.
- Stop a friend from making a bad decision.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 WIS (Wisdom)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Charisma
Add +1 CHA to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are charismatic, your colonist must do one of the following:
- Travel a long distance through the wilderness to bring important news to a tribe or colony.
- Gather a crowd to inform them of some announcement - be it an enemy's approach or a birth.
- Bluff their way into somewhere they may not allowed to be.
- Negotiate peace between two warring natives.
- Convince a stranger that they are their long-lost relative.
- Convince a creature to choose another nesting ground.
- You are tasked with preparing an important dinner for a lover, a native, a group of visiting diplomats, etc.
- Either show your colonist preparing the food or presenting it to the recipient(s).
- Figure out a way to communicate underwater without the use of words.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 CHA (Charisma)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Fauna
Details
Worldbuilding: Fauna
Requirements
Illustrate a creature, beast, insect, etc of the sky, water, earth, etc that may be found on Xiunus.
One entry per day. Once we have a good backlog, this may be reduced to weekly for a time.
This prompt requires an art component. If you are a writer, you are free to collaborate with an artist!
- Draw the beast on a transparent background. We will place it on the official background if we decide to use your art.
- Crisp, clean lineart
- Fullbody (How else are we to know what we're looking at?)
- Coloured
- Fill out the following form in your submission:
- Species Name:
- Regions Found In:
- Carnivorous/Omnivorous/Herbivorous:
- Height (usually at withers) in metric and imperial:
- Variants?:
- Able to be Domesticated/Use: (Pet, Wool, etc)
- Bonuses:
- Include more than one view of the fauna (Up to 2). +10 Xen each
- Render (paint + shading) one of these views. +20 Xen.
- Include at least 150 words of description. +10 Xen
- Include a visual size comparison to a human. Remember, Xunari species are large. +5 Xen
- Include more than one view of the fauna (Up to 2). +10 Xen each
Submissions to this prompt are hidden.
Rewards
Reward | Amount |
---|---|
Research Points | 25 |
June 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Yearlong 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
Flora
Details
Worldbuilding: Flora
Requirements
Illustrate a plant, fungus, or other organic growth that you might find on Xiunus.
One entry per day. Once we have a good backlog, this may be reduced to weekly for a time.
This prompt requires an art component. If you are a writer, you are free to collaborate with an artist!
- Draw the flora on a transparent background.
- Crisp, clean lineart
- Coloured
- Fill out the following form in your submission:
- Species Name:
- Regions Found In:
- General Size:
- Bonuses:
- Include more than one view of the flora (Up to 2). +10 Xen each
- Render (paint + shading) one of these views. +20 Xen.
- Include at least 150 words of description. +10 Xen
- Include a visual size comparison to a human and/or tsabhua. +5 Xen
- Include more than one view of the flora (Up to 2). +10 Xen each
If your submission is incorporated, you will receive 50 extra RP and 50 extra Xen.
Submissions to this prompt are hidden.
Rewards
Reward | Amount |
---|---|
Research Points | 25 |
June 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Yearlong 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
Recipes
Submit a recipe for use in Xiunus.
Details
Worldbuilding: Recipes
Requirements
Plot out a recipe for the crafting system. Most of these will require recipe cards to unlock.
One entry per day.
- Fill out the following form in your submission:
- Recipe Name:
- Limit: (Research usually, probably from Artisan tree)
- Ingredients: (include quantities. does not have to be from existing items)
- Rewards: (include quantities)
- Category: (Cooking, Technological, Alchemical, Tool, etc)
Submissions to this prompt are hidden.
Rewards
Reward | Amount |
---|---|
Research Points | 10 |
June 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Yearlong 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
Items
Create an item for use in the Xiunus game
Details
Worldbuilding: Items
Requirements
Create an item for us to use in-game.
One entry per day. Once we have a good backlog, this may be reduced to weekly for a time.
This prompt requires an art component. If you are a writer, you are free to collaborate with an artist!
- Draw the item in our site items style
- Pixel (Recommended: Paint, Pixaki (iPad), or Aseprite (PC))
- Dimensions: 32x32 originally, then sized up x2 to 64x64 using nearest neighbor
- Avoid the common mistakes of pixel art (don't bother with anti-aliasing)
- Outlines must be clean. No doubles if you can help it!
- Transparent
- Fill out the following form in your submission:
- Item Name:
- Type: (Item, Equipment, Weapon)
- Category:
- Use(s):
- Found via:
- Sellable for: (# Xen)
- Bonuses:
- Image doesn't require any cleaning up to be used. +20 Xen
Submissions to this prompt are hidden.
Rewards
Reward | Amount |
---|---|
Research Points | 25 |
June 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Yearlong 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
Locations
Create a world
Details
Worldbuilding: Locations
Requirements
Create a location in the Xiunus world.
One entry per day. Once we have a good backlog, this may be reduced to weekly for a time.
This prompt does not require an art component but it is highly recommended.
- Fill out the following form in your submission:
- One OR both:
- Minimum 250 words describing the area and what's special about it in detail.
- Include an illustration of the location with a good amount of clear effort put in. Min 300x300 px.
- Bonuses:
- Both description and HQ illustration: +25 Xen
Submissions to this prompt are hidden.
Rewards
Reward | Amount |
---|---|
Research Points | 25 |
June 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Yearlong 2025 Worldbuilding Raffle (Raffle Ticket) | 1 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards