Prompts
Thief Education
Study to become a Thief.
Details
Once your colonist does one of the following they will become a Thief's Assistant:
Reminder: Whelps are able to become Assistants. This stage requires an NPC/Unclaimed Native teacher.
Requirement: Dex 5+
- Practice lock-picking.
- Pick someone's pocket in a crowded area.
- Learn how to catch your friends in lies.
- Explore a seedy location.
Once your Thief's Assistant does one of the following they will become a Thief:
Reminder: Only Adults / Level 1+ colonists can obtain the full Specialization!
Requirement: Dex 8+
- Break into a building in Bitzaron and retrieve something valuable.
- Steal something special from someone in the City of Naveh.
- Collect something you shouldn't have from someone else's possessions in the City of Lights.
- Escape from Eastunder with a prize.
- Infiltrate Mount Ahnakim and come back with secrets.
- Break into a DPIP base and rob them blind.
Submission form
Please include the below form in your submission.
Education Stage: (Assistant or Full)
Prompt Used:
FOCUS Colonist/s Being Trained:
NPC/Native Teacher: (required for Assistant Stage, delete if doing second stage)
Experience Breakdown: (if different colonists gain different bonuses do breakdowns separately for each colonist)
Research Points Breakdown: (include any bonuses and Unlocked Research being applied (eg, R+). Remember this goes to the creator of the submission.)
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
Details
Season: Shemesh
It is shemesh, the season of rest and heat.
Seasonal Prompts
The cold season is done and now heat has overtaken the continent.
Region-specific Prompts
- Wildlife in Rekes is having a hard time getting used to the warm weather.
- The swamps of L'Hatzif seem to be drying up.
- Fires are rampant in Mireh - are they planned or natural?
- Issiq is hotter than ever - can your colony make it to the nearest oasis or do they have a better means of finding water?
Extra Bonus
EXTRA WORLDBUILDING BONUS: Display or portray a location in Xiunus that hasn't been shown very much during this season! This has to be more than just rocks, a field, etc. Use your imagination! Even if it isn't listed in canonical locations, feel free to make something up! +5 extra RP bonus, up to 4 entries per user before deadline.
Rewards
Reward | Amount |
---|---|
Research Points | 5 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
Details
The Department of Protected Inhabitants has set out an alert on all active telepads and comm networks. This is normal, they tend to send out odd little reminders and slightly suspicious messages from time to time... but somehow this feels different. There are many more drones spiraling about, scanning for who knows what. You've had at least three different operatives skulking around the outskirts of your colony.
It almost seems like they're looking for something and have no idea where it might be...
Instructions: Depict your colonists searching for and finding a suspicious report, either hidden away within your colony, the wilderness, a town or village, or even being given it by a shady individual. Get creative!
Requirements
- Focus Colonists: Minimum 7 experience, including at least one background.
- Minimum Focus Colonists: One.
- Maximum Focus Colonists: Three.
Rewards
Reward | Amount |
---|---|
Research Points | 5 |
Skills
No skill increase.Stats
No stat increase.XP
Bonus 5 XP
Unlocks
RESPECT Faction only.
Details
So, you've decided to respect the wishes of the Department of Protected Inhabited Planets, excellent! We thank you for that.
We're sure you've heard, but the native inhabitants of B'Av have decided to open their docks and ports in all four regions. We need wonderful, intelligent researchers such as yourself and your colony to go introduce yourself to those who work at these watery locations! Perhaps there are towns near the docks that should be explored, far far more interesting than any silly little papers you might have found elsewhere. In fact, if you want to turn in opened reports if you run into any DPIP officers at the docks, feel free for the following rewards! Additionally, some of the Elders have traveled to these areas and have let us know that they need assistance in some research.
If you turn in an unopened report as an add-on, you will earn 100 Xen.
If you turn in an opened report as an add-on, you will only earn 50 Xen. Is your curiosity worth it?
If you explore the docks and interact with an inhabitant, you will earn 25 RP.
Instructions:
Option One: Depict your researcher or colonist(s) visiting the Elders at the docks to see how you can help them with their research.
Option Two: Depict your researcher or colonist(s) exploring the docks and ports of any regions and meeting the inhabitants of those locations.
Requirements
- Focus Colonists: Minimum 7 experience, including at least one background.
- Maximum Focus Colonists: Three.
- Minimum NPCs: IF OPTION 2: Include at least one Inhabitant NPC from the LOCATION you are investigating.
- It must be clear which port you're visiting.
Rewards
Reward | Amount |
---|---|
Faction Standing | 1 |
Skills
No skill increase.Stats
No stat increase.XP
Bonus 5 XP
Unlocks
REBEL Faction only.
Details
Oh, so you're not going to follow the instructions, nay, orders of the DPIP? That's fine, that's fine... for now. We have no power over what might happen if you follow the clues.
Instructions: Once you've opened a Suspicious Report and have a clue, illustrate or write about your colonists following that clue and searching the area. These should feature one of the NPCs associated with that location in your piece. Unlike regular DPIP reports, you will not have to pay a RP fee or follow the same limits as the Investigation prompt.
Submit to the individual subprompt based on the clue found in your Opened Suspicious Report item, not to the main prompt.
Requirements
- Focus Colonists: Minimum 7 experience, including at least one background.
- Minimum Focus Colonists: One.
- Maximum Focus Colonists: Three.
- Minimum NPCs: Include at least one Inhabitant NPC from the LOCATION you are investigating.
- Mention which location you are investigating in the comments.
- Remember to include the Opened Suspicious Report as an add-on!
Rewards
Reward | Amount |
---|---|
Faction Standing | 1 |
Research Points | 5 |
Skills
No skill increase.Stats
No stat increase.XP
Bonus 5 XP
Unlocks
TT.S2 - Genetic Research
Either Faction may do this.
Details
Elder Quetzalcoatl considers you for a long moment before letting a sly smile lift onto her lips. "I could use some help," she decides after a long moment. "If you wish to further our research into the genome of tsabhua and belemoid and wonder about any particular markings, go ahead and study an existing colonist with the marking to lend a hand."
Research up to three markings on ONE colonist per submission to unlock further studies.
Instructions:
Depict your colonist researching the particulars that you have been instructed to research. Make sure to mention the specific markings at least in the submission comments.
The following markings and modifiers are not valid for this prompt: Reversal, Fewspot Appaloosa, Snowcap Appaloosa, anything lineage linked such as Peacock Appaloosa or Raptor Barring, or Creampearl.
If a philter is already established for a marking, submitting a prompt for that marking will add 10 research to its goal.
If it is already fully researched, it will do nothing.
Requirements
- Focus Colonists: Minimum 7 experience, including at least one background.
- Minimum Focus Colonists: One.
Rewards
Reward | Amount |
---|---|
Faction Standing | 1 |
Strange Pigment This reward is random. |
2 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
TT.S2-FtC.L1
Colonies are reporting some sort of wreck submerged in the swamp, jagged metal piercing the surface. Are you interested in exploring?
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.L2
You find yourself being followed in the Hidden Glade by a belemoid who is, in fact, slightly transparent. Is this a ghost, or did you inhale one of the mushroom spores and start hallucinating? What do they have to say?
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.L3
Some of the giant mushrooms in the Fungal Forest are withering. Is there a disease, or some other cause?
Details
No further details.
Rewards
Reward | Amount |
---|---|
Strange Pigment This reward is random. |
3 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.L4
Strange noises have been heard from among the giant mushrooms in the Fungal Forest. Find the explanation.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.L5
The Hidden Glade has dimmed in recent nights. Find the cause and get rid of it!
Details
No further details.
Rewards
Reward | Amount |
---|---|
Strange Pigment This reward is random. |
3 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.L6
The City of Lights is having a festival and have invited your colonists. Specifically yours.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.L7
Several convoys to the City of Lights have gone missing before reaching their destination. Where might they be?
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.I1
People have been vanishing from Naveh. Investigate what may have happened to them.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.I2
Claws beckon from shadowed doorways in Naveh. What do they want? Are they selling something? Buying something?
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.I3
DPIP requests a sample of the water from the Lake of Visions. How do you obtain it? Do you notice anything unusual about it?
Details
No further details.
Rewards
Reward | Amount |
---|---|
Random Bottle of Liquid This reward is random. |
1 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.I4
Some new cave mouths have opened in the Ravine. What might be inside?
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.I5
The water level in the Ravine is lower than usual. Is it simply a dry season, or is someone taking the water?
Details
No further details.
Rewards
Reward | Amount |
---|---|
Random Bottle of Liquid This reward is random. |
1 |
Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.I6
You hear reports that there were some unauthorized gatherings near the Stone Arches.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
TT.S2-FtC.I7
You’re on your way to a relaxing bath in the hot springs beneath the Arches when your path is blocked by some tsabhua saying “The springs are closed.” Do you turn back, or investigate what they might be hiding?
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards