Prompts

Gameplay and activities
Prompt Categories

TT.S2-TD.F20

Category: Events

Visit Lilith in Tenné Quai

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

TT.S2 - Out to Sea

Category: Events
Ends: 18 August 2024, 00:00:00 EDT

RESPECT Faction only.

Details

Upon meeting certain requirements, you have been directed this way.

Instructions:

Depict any colonist(s) exploring the ocean. This may be on or above the surface (as in, on a boat, flying over it, etc) or under the surface (diving, exploring certain locations.)

Requirements

  • Focus Colonists: Minimum 7 experience, including at least one background.
  • Minimum Focus Colonists: One.
  • Maximum Focus Colonists: Three.

Rewards

Reward Amount
Faction Standing 1

Skills

No skill increase.

Stats

No stat increase.

XP

Bonus 5 XP

.

Unlocks

This prompt has ended.

TT.S2 - 20 Leagues Under

Category: Events
Ends: 21 July 2024, 00:00:00 EDT

Details

Reports of large aquatic entities have come in. DPIP wants to learn more about them and currently only has blurry photos from surveillance.

This is a prompt with goals.

You are collectively earning Research Progress with other colonies. Each submission can have a maximum of 5 Research Progress earned towards the sitewide goal.

  • Base reward: 1 Research Progress (2T-RB)
  • Up to 2 colonists from your own colony: +1 Research Progress (2T-RB) each
  • Up to 2 colonists from other colonies: +1 Research Progress (2T-RB) each
RESPECT

Locate these creatures and report your findings to DPIP.

REBEL

Try to find the creatures and learn about them before the DPIP loyalists are able to.

Requirements

  • Focus Colonists: Minimum 7 experience, including at least one background.
  • Minimum Focus Colonists: One.
  • Maximum Focus Colonists: Four. (2 from your colony, 2 from others.)

Rewards

Reward Amount
Faction Standing 1
Research Points 5

Skills

No skill increase.

Stats

No stat increase.

XP

Bonus 5 XP

.

Unlocks

This prompt has ended.

TT.S3 - Bunker Buster

Category: Events
Ends: 30 June 2025, 23:59:59 EDT

Find your way into the bunkers

Details

By now, it's clear that something serious is going down. Explosions were heard from deep within the earth, rattling out and shifting the earth near the bunker entrances. Other things don't seem to be as interesting or important... so what now? You want to get in, right?

This is a prompt with goals.

You are collectively earning Code Fragments or Brute Force with other colonies. Each submission can earn a maximum of up to 9 towards the sitewide goals, with a caveat! To earn more than the base CF or BF, your colonist must roll higher than 10 on their SCIENCE or MINING rolls.

CODE FRAGMENTS

Attempt to reveal the mysterious code written upon the walls around the bunker's entrance.

Uses SCIENCE skill.

  • Base reward: 1 Code Fragment
  • Up to 2 OWN colonists: +1 Code Fragment each, additional +1 if successful SCIENCE roll.
  • Up to 2 FOREIGN colonists:+1 Code Fragment each, additional +1 if successful SCIENCE roll.
BRUTE FORCE

Attempt to brute force your way into the bunker's entrance.

Uses MINING skill.

  • Base reward: 1 Brute Force
  • Up to 2 OWN colonists: +1 Brute Force each, additional +1 if successful MINING roll.
  • Up to 2 FOREIGN colonists:+1 Brute Force each, additional +1 if successful MINING roll.
BEWARE: The route users take may have consequences.

Requirements

  • Focus Colonists: Minimum 7 experience, including at least one background.
  • Minimum Focus Colonists: One. Adults/Level One only if specified.
  • Maximum Focus Colonists: Four. Two from your colony, Two from another. Adults/Level One only if specified.

Rewards

Reward Amount
Research Points 2
Faction Standing 1

Skills

No skill increase.

Stats

No stat increase.

XP

Bonus 5 XP

.

Unlocks

This prompt requires all focus colonists to be at least Level One

TT.S3-BB - Code Fragments

Category: Events
Ends: 30 June 2025, 23:59:59 EDT

Attempt to reveal the mysterious code written upon the walls around the bunker's entrance.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

TT.S3-BB - Brute Force

Category: Events
Ends: 30 June 2025, 23:59:59 EDT

Attempt to brute force your way into the bunker's entrance. LEVEL ONE+ ONLY. MAY RESULT IN INJURY.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

TT.S3 - Emerald Exploration

Category: Events
Ends: 30 June 2025, 23:59:59 EDT

Explore and plot out the Emerald Enclave.

Details

EmeraldEnclave_inside.webp
40-image.png

You have entered the Bunker now. Around you is a vast maze of dense jungle, filled with dangerous plants and animals, concealed traps, and any manner of unknowns. You must enter the jungle of the Emerald Enclave and seek out the exit, seek out Gregg's kin, seek out... anything! This is exceptionally dangerous and may result in HP loss, therefore only adult colonists (Level One and above) may participate.

The ground is generally made of mud, grass, moss, and sometimes sinking sand. The fauna are mostly giant insects and the flora are massive plants. You must map this out.

This is a prompt with goals.

You are earning EE Map Pieces with other colonies. Each colonist sent in will earn one map piece if they succeed in a SURVIVAL roll. You are encouraged to collaborate with other colonies to complete the map—you may either try to finish the map yourself or team up with others to finish the map faster!

If they roll exceptionally well, they will earn another! Each submission can have a maximum of 5 map pieces, which you can then work together with other colonies to piece together for the treasure map.

INSTRUCTIONS

Explore the Emerald Enclave jungle, with the goal of mapping it out.

Uses SURVIVAL skill! May result in HP loss.

  • Base reward: 1 EE Map Piece
  • Up to 1 OWN colonists: +1 EE Map Piece each, if successful SURVIVAL roll.
  • Up to 1 FOREIGN colonists:+1 EE Map Piece each, if successful SURVIVAL roll.
  • Potential for +1 extra if exceptional roll.

Requirements

  • Focus Colonists: Minimum 7 experience, including at least one background.
  • Minimum Focus Colonists: One. Adults/Level One only.
  • Maximum Focus Colonists: Two. One from your colony, One from another. Adults/Level One only.
Observation and Home Region bonus are not applicable to this, as the Emerald Enclave is not part of any released home region.

Rewards

Reward Amount
Research Points 2
Faction Standing 1
Random Map Piece

This reward is random.

1

Skills

No skill increase.

Stats

No stat increase.

XP

Bonus 3 XP

.

Unlocks

This prompt requires all focus colonists to be at least Level One

TT.S3 - Drain the Ring

Category: Events
Ends: 30 June 2025, 23:59:59 EDT

Details

The hall ahead is so flooded, you can't head in. You'll need to figure out some way to drain the flooded ring, either from this side or from within.

Afterwards, you'll want to send in a drone to make sure it's safe.

AzureDepthsInside.webp
AzureDepths4.webp
This is a prompt with goals.

You are collectively earning Progress with other colonies. Each submission can earn a maximum of up to 9 towards the sitewide goals, with a caveat! To earn more than the base progress, your colonist must roll higher than 10 on their SCIENCE or ATHLETICS rolls.

RESPECT
RESPECT colonies get +1 Faction Standing

Attempt to drain the flooded ring.

Uses SCIENCE skill.

  • Base reward: 1 Progress
  • Up to 2 OWN colonists: +1 Progress each, additional +1 if successful SCIENCE roll.
  • Up to 2 FOREIGN colonists: +1 Progress each, additional +1 if successful SCIENCE roll.
REBEL
REBEL colonies get +1 Faction Standing

Danger smanger! Send your most aquatic adult colonists into the flooded ring to investigate.

Uses ATHLETICS skill.

  • Base reward: 1 Progress
  • Up to 2 OWN colonists: +1 Progress each, additional +1 if successful ATHLETICS roll.
  • Up to 2 FOREIGN colonists: +1 Progress each, additional +1 if successful ATHLETICS roll.

Requirements

  • Focus Colonists: Minimum 7 experience, including at least one background.
  • Minimum Focus Colonists: One. Adults/Level One+ only.
  • Maximum Focus Colonists: Four. Two from your colony, Two from another. Adults/Level One+ only.

Rewards

Reward Amount
Faction Standing 1
Progress 1

Skills

No skill increase.

Stats

No stat increase.

XP

Bonus 3 XP

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Chapter 1 Part I - Arrival.

Details

This prompt is part of a challenge!

In order to complete this challenge and earn the "Completion" reward mentioned below, you will need to register and fill out the prompts as listed in the challenge, linked above!

Requirements

  • Focus Colonists: Minimum 7 experience, including at least one Background/Environment bonus.
  • C1.A1: One Colonist meeting focus colonist requirement above.
  • C1.A2: One researcher or official NPC meeting focus colonist requirement above.
  • C1.A3: No colonists required. Should have focus on detail and layout or even construction of the colony.
    • For art, requires complex background. 
    • For literature, at least 500 words, including Environment and Home Region.
  • Maximum Focus Colonists: Three.

Rewards

ARRIVAL
Per-prompt: 50 Xen
Completion: One randomly rolled Stone of Power

Submission form

Please include the below form in your submission.

Prompt Used:

Experience Breakdown: (if different colonists gain different bonuses do breakdowns separately for each colonist)

Research Points Breakdown: (include any bonuses and Unlocked Research being applied (eg, R+). Remember this goes to the creator of the submission.)

Rewards

Reward Amount
Xen 50

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

Chapter 1 Part II - Settling In. Do not forget to include the prompt!

Details

This prompt is part of two challenges.

In order to complete these challenges and earn the "Completion" rewards mentioned below, you will need to register and fill out the prompts as listed in the challenges, linked below!

Partial Completion Full Completion

Requirements

  • Focus Colonists: Minimum 7 experience, including at least one Background/Environment bonus.
  • Minimum Focus Colonists: One.
  • Maximum Focus Colonists: Three.

Rewards

SETTING UP
Per-prompt: 100 Xen
Completing one prompt per section (6 prompts) - 1x RNG Tsabhua Recruit (Partial Completion)
Completion: (16 prompts) -  1x RNG Belemoid Orphan (Full Completion)

Submission form

Please include the below form in your submission.

Toggle Spoiler

Prompt Used:
FOCUS Colonist/s:

Experience Breakdown: (if different colonists gain different bonuses do breakdowns separately for each colonist)

Research Points Breakdown: (include any bonuses and Unlocked Research being applied (eg, R+). Remember this goes to the creator of the submission.)

Rewards

Reward Amount
Xen 100

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.A1

Category: Story Mode

Depict your initial colonist. User-drawn references count but not references on official lines.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.A2

Category: Story Mode

Depict your researcher before or while greeting their first colonist. (Alt: Depict an official Xiunus NPC (Figure) greeting your first colonist.)

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.A3

Category: Story Mode

Depict your colony - bare location or with buildings included, up to you!

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Shemesh --- Find or make shelter from the sun.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Shemesh --- Find a source of water.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Geshem --- Find or make shelter from the storms.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Geshem --- Start a farm.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Kerah --- Find or make shelter from the cold.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Kerah --- Harvest wild-growing food.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B2 - A

Category: Story Mode

MINING --- Defend your colony's territory from wild animals.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

115 results found.