Prompts
C1.B1 - A2
SURVIVAL - Shemesh --- Find a source of water.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B1 - B1
SURVIVAL - Geshem --- Find or make shelter from the storms.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B1 - B2
SURVIVAL - Geshem --- Start a farm.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B1 - C1
SURVIVAL - Kerah --- Find or make shelter from the cold.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B1 - C2
SURVIVAL - Kerah --- Harvest wild-growing food.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B2 - A
COMBAT --- Defend your colony's territory from wild animals.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B2 - B
COMBAT --- Defend your colony's territory from hostile local Xunari (Colonists or NPCs)
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B3 - A
MEDICINE --- Set up your DPIP-provided supplies into a medical station for the colony.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B3 - B
MEDICINE --- Start a herb garden to grow natural remedies.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B4 - A
SCIENCE --- Set up your DPIP-provided science kit ready for research.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B4 - B
SCIENCE --- Show your colonists and/or researchers investigating the plants, wildlife, geography, or anything else around their new home.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B5 - A
SOCIAL --- Show the first meeting between your researcher and colonist. (Alt: Instead of researcher, use an official NPC)
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B5 - B
SOCIAL --- Show the first meeting between your colony and the local tribes (NPCs).
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B6 - A
STEALTH --- Scout local wildlife herds for hunting, without spooking the herds.
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
C1.B6 - B
STEALTH --- Discover where the local tribe is based (NPCs).
Details
No further details.
Rewards
No rewards.Skills
No skill increase.Stats
No stat increase.XP
No Bonus XP Rewards
Unlocks
Crucible of Strength
Add +1 STR to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are strong, your colonist must do one of the following:
- You must assist in the construction of a new colony that is not your own.
- Become a pack mule for a traveling merchant for a trip.
- Carry a litter of tribal whelps while their mother gathers water or food.
- Face a fear.
- Lead a group to take down a wild animal, either for prey or to tame it.
- Battle with a wild beast (tsabhua or otherwise.)
- Wrestle with another Xunari. Attempt to throw the other off of a straight line.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 STR (Strength)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Dexterity
Add +1 DEX to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are agile, your colonist must do one of the following:
- Travel through the thick jungle to retrieve a gem from the heart of a tree.
- Climb a basaraytz and return with some of its prized berries.
- A thieves' guild at a nearby colony is in need of assistance with a heist.
- Go deep into the tunnels and return with a monster's egg.
- Cross a raging river using only the unstable stepping stones.
- Spy on strangers.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 DEX (Dexterity)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Constitution
Add +1 CON to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they have vitality, your colonist must do one of the following:
- You must escort a lost native through harsh weather to return them to their tribe.
- You must swim deep underwater to retrieve a fragment from a destroyed ship off of the coast.
- Hold a solitary vigil for the victims of a natural disaster.
- Survival. You must survive alone in the wilderness for a week without help.
- Climb to the highest point in your home region and remain there for a full day.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 CON (Constitution)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Intelligence
Add +1 INT to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are intelligent, your colonist must do one of the following:
- Tame a wild creature and convince it to allow them or their Researcher to ride it.
- Meet with either a researcher of another colony or a tribe leader and learn from them.
- Win at a game of dice or cards.
- Experiment with unknown herbs and fruit and document their effects.
- Figure out a way to cross the great ravine without using the current bridges.
- Discover where a creature's secret nest is.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 INT (Intelligence)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Wisdom
Add +1 WIS to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are wise, your colonist must do one of the following:
- Bestow your wisdom upon a whelp so that they may learn from you.
- Go to the elders of an ancient tribe to seek wisdom and answers.
- Walk among some wildlife that usually do not allow any to come close.
- Meet with a parent and try to learn from them.
- Stop a friend from making a bad decision.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 WIS (Wisdom)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One