Prompts

Gameplay and activities
Prompt Categories

SURVIVAL - Shemesh --- Find a source of water.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Geshem --- Find or make shelter from the storms.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Geshem --- Start a farm.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Kerah --- Find or make shelter from the cold.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

SURVIVAL - Kerah --- Harvest wild-growing food.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B2 - A

Category: Story Mode

COMBAT --- Defend your colony's territory from wild animals.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B2 - B

Category: Story Mode

COMBAT --- Defend your colony's territory from hostile local Xunari (Colonists or NPCs)

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B3 - A

Category: Story Mode

MEDICINE --- Set up your DPIP-provided supplies into a medical station for the colony.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B3 - B

Category: Story Mode

MEDICINE --- Start a herb garden to grow natural remedies.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B4 - A

Category: Story Mode

SCIENCE --- Set up your DPIP-provided science kit ready for research.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B4 - B

Category: Story Mode

SCIENCE --- Show your colonists and/or researchers investigating the plants, wildlife, geography, or anything else around their new home.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B5 - A

Category: Story Mode

SOCIAL --- Show the first meeting between your researcher and colonist. (Alt: Instead of researcher, use an official NPC)

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B5 - B

Category: Story Mode

SOCIAL --- Show the first meeting between your colony and the local tribes (NPCs).

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B6 - A

Category: Story Mode

STEALTH --- Scout local wildlife herds for hunting, without spooking the herds.

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

C1.B6 - B

Category: Story Mode

STEALTH --- Discover where the local tribe is based (NPCs).

Details

No further details.

Rewards

No rewards.

Skills

No skill increase.

Stats

No stat increase.

XP

No Bonus XP Rewards

.

Unlocks

Add +1 STR to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they are strong, your colonist must do one of the following:
  • You must assist in the construction of a new colony that is not your own.
  • Become a pack mule for a traveling merchant for a trip.
  • Carry a litter of tribal whelps while their mother gathers water or food.
  • Face a fear.
  • Lead a group to take down a wild animal, either for prey or to tame it.
  • Battle with a wild beast (tsabhua or otherwise.)
  • Wrestle with another Xunari. Attempt to throw the other off of a straight line.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 STR (Strength)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Add +1 DEX to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they are agile, your colonist must do one of the following:
  • Travel through the thick jungle to retrieve a gem from the heart of a tree.
  • Climb a basaraytz and return with some of its prized berries.
  • A thieves' guild at a nearby colony is in need of assistance with a heist.
  • Go deep into the tunnels and return with a monster's egg.
  • Cross a raging river using only the unstable stepping stones.
  • Spy on strangers.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 DEX (Dexterity)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Add +1 CON to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they have vitality, your colonist must do one of the following:
  • You must escort a lost native through harsh weather to return them to their tribe.
  • You must swim deep underwater to retrieve a fragment from a destroyed ship off of the coast.
  • Hold a solitary vigil for the victims of a natural disaster.
  • Survival. You must survive alone in the wilderness for a week without help.
  • Climb to the highest point in your home region and remain there for a full day.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 CON (Constitution)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Add +1 INT to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they are intelligent, your colonist must do one of the following:
  • Tame a wild creature and convince it to allow them or their Researcher to ride it.
  • Meet with either a researcher of another colony or a tribe leader and learn from them.
  • Win at a game of dice or cards.
  • Experiment with unknown herbs and fruit and document their effects.
  • Figure out a way to cross the great ravine without using the current bridges.
  • Discover where a creature's secret nest is.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 INT (Intelligence)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Add +1 WIS to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they are wise, your colonist must do one of the following:
  • Bestow your wisdom upon a whelp so that they may learn from you.
  • Go to the elders of an ancient tribe to seek wisdom and answers.
  • Walk among some wildlife that usually do not allow any to come close.
  • Meet with a parent and try to learn from them.
  • Stop a friend from making a bad decision.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 WIS (Wisdom)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

98 results found.