Prompts

Gameplay and activities
Prompt Categories

Add +1 STR to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they are strong, your colonist must do one of the following:
  • You must assist in the construction of a new colony that is not your own.
  • Become a pack mule for a traveling merchant for a trip.
  • Carry a litter of tribal whelps while their mother gathers water or food.
  • Face a fear.
  • Lead a group to take down a wild animal, either for prey or to tame it.
  • Battle with a wild beast (tsabhua or otherwise.)
  • Wrestle with another Xunari. Attempt to throw the other off of a straight line.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 STR (Strength)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Add +1 DEX to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they are agile, your colonist must do one of the following:
  • Travel through the thick jungle to retrieve a gem from the heart of a tree.
  • Climb a basaraytz and return with some of its prized berries.
  • A thieves' guild at a nearby colony is in need of assistance with a heist.
  • Go deep into the tunnels and return with a monster's egg.
  • Cross a raging river using only the unstable stepping stones.
  • Spy on strangers.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 DEX (Dexterity)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Add +1 CON to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they have vitality, your colonist must do one of the following:
  • You must escort a lost native through harsh weather to return them to their tribe.
  • You must swim deep underwater to retrieve a fragment from a destroyed ship off of the coast.
  • Hold a solitary vigil for the victims of a natural disaster.
  • Survival. You must survive alone in the wilderness for a week without help.
  • Climb to the highest point in your home region and remain there for a full day.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 CON (Constitution)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Add +1 INT to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they are intelligent, your colonist must do one of the following:
  • Tame a wild creature and convince it to allow them or their Researcher to ride it.
  • Meet with either a researcher of another colony or a tribe leader and learn from them.
  • Win at a game of dice or cards.
  • Experiment with unknown herbs and fruit and document their effects.
  • Figure out a way to cross the great ravine without using the current bridges.
  • Discover where a creature's secret nest is.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 INT (Intelligence)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Add +1 WIS to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they are wise, your colonist must do one of the following:
  • Bestow your wisdom upon a whelp so that they may learn from you.
  • Go to the elders of an ancient tribe to seek wisdom and answers.
  • Walk among some wildlife that usually do not allow any to come close.
  • Meet with a parent and try to learn from them.
  • Stop a friend from making a bad decision.

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 WIS (Wisdom)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

Add +1 CHA to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!

Details

To show to the world that they are charismatic, your colonist must do one of the following:
  • Travel a long distance through the wilderness to bring important news to a tribe or colony.
  • Gather a crowd to inform them of some announcement - be it an enemy's approach or a birth.
  • Bluff their way into somewhere they may not allowed to be.
  • Negotiate peace between two warring natives.
  • Convince a stranger that they are their long-lost relative.
  • Convince a creature to choose another nesting ground.
  • You are tasked with preparing an important dinner for a lover, a native, a group of visiting diplomats, etc.
    • Either show your colonist preparing the food or presenting it to the recipient(s).

Rewards

Reward Amount
Research Points 2

Skills

No skill increase.

Stats

1 CHA (Charisma)

XP

No Bonus XP Rewards

.

Unlocks

This prompt requires all focus colonists to be at least Level One

6 results found.