Prompts
Crucible of Strength
Add +1 STR to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are strong, your colonist must do one of the following:
- You must assist in the construction of a new colony that is not your own.
- Become a pack mule for a traveling merchant for a trip.
- Carry a litter of tribal whelps while their mother gathers water or food.
- Face a fear.
- Lead a group to take down a wild animal, either for prey or to tame it.
- Battle with a wild beast (tsabhua or otherwise.)
- Wrestle with another Xunari. Attempt to throw the other off of a straight line.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 STR (Strength)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Dexterity
Add +1 DEX to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are agile, your colonist must do one of the following:
- Travel through the thick jungle to retrieve a gem from the heart of a tree.
- Climb a basaraytz and return with some of its prized berries.
- A thieves' guild at a nearby colony is in need of assistance with a heist.
- Go deep into the tunnels and return with a monster's egg.
- Cross a raging river using only the unstable stepping stones.
- Spy on strangers.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 DEX (Dexterity)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Constitution
Add +1 CON to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they have vitality, your colonist must do one of the following:
- You must escort a lost native through harsh weather to return them to their tribe.
- You must swim deep underwater to retrieve a fragment from a destroyed ship off of the coast.
- Hold a solitary vigil for the victims of a natural disaster.
- Survival. You must survive alone in the wilderness for a week without help.
- Climb to the highest point in your home region and remain there for a full day.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 CON (Constitution)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Intelligence
Add +1 INT to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are intelligent, your colonist must do one of the following:
- Tame a wild creature and convince it to allow them or their Researcher to ride it.
- Meet with either a researcher of another colony or a tribe leader and learn from them.
- Win at a game of dice or cards.
- Experiment with unknown herbs and fruit and document their effects.
- Figure out a way to cross the great ravine without using the current bridges.
- Discover where a creature's secret nest is.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 INT (Intelligence)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Wisdom
Add +1 WIS to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are wise, your colonist must do one of the following:
- Bestow your wisdom upon a whelp so that they may learn from you.
- Go to the elders of an ancient tribe to seek wisdom and answers.
- Walk among some wildlife that usually do not allow any to come close.
- Meet with a parent and try to learn from them.
- Stop a friend from making a bad decision.
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 WIS (Wisdom)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One
Crucible of Charisma
Add +1 CHA to at most 3 colonists. Don't forget your XP + RP counts and breakdowns!
Details
To show to the world that they are charismatic, your colonist must do one of the following:
- Travel a long distance through the wilderness to bring important news to a tribe or colony.
- Gather a crowd to inform them of some announcement - be it an enemy's approach or a birth.
- Bluff their way into somewhere they may not allowed to be.
- Negotiate peace between two warring natives.
- Convince a stranger that they are their long-lost relative.
- Convince a creature to choose another nesting ground.
- You are tasked with preparing an important dinner for a lover, a native, a group of visiting diplomats, etc.
- Either show your colonist preparing the food or presenting it to the recipient(s).
Rewards
Reward | Amount |
---|---|
Research Points | 2 |
Skills
No skill increase.Stats
1 CHA (Charisma)
XP
No Bonus XP Rewards
Unlocks
This prompt requires all focus colonists to be at least Level One