All Colonists
Height (at withers)
142cm to 168cm
350 kg to 450 kg
[Group] of [Plural]
[Mob] of [Belemoid]
Male | Female | Young
Boar | Mare | Joey
Forward-facing (M+F)

The species known as Belemoid are a reclusive quadrupedal race that was discovered long after the first encounter with Tsabhua. They live in underground tunnel networks in family units called mobs which often contain several generations of similarly tempered beasts. They are a medium sized species yet still far large enough to be ridden or pose a threat to a human, if they feel threatened. They have savage claws which they use to dig and defend themselves. The plural of belemoid is, and has always been, belemoid, though their common moniker is "bele" and "beles", where the plural form is acceptable.

The belemoid species was created by Alue and Uri as a standalone ARPG.

Available Natives

Issiq L'Hatzif Mireh Rekes


The belemoid is an omnivorous species which generally feast on insects, though they have soft spots for fruit and nuts. They use their long claws to dig up rotten logs and dig in the earth for worms. Sometimes, they might scoop a claw into a hole in a rotten plant in order to pull out the insects from within. Belemoid have long, sloping bodies with broad rib cages and shoulders. They have a long, powerful tail that they may use for balance, as well as four sturdy legs, capable of great strength.

At night, belemoid show the surprising ability to stress bioluminescent microbes within their irises. Upon closer inspection, this stress is caused by minute vibrations of their eyes. This causes their irises to glow on command, though they cannot easily turn "off" this glow. This can lead to dangerous situations if they are approached by a predator. Due to this, usually smaller groups of belemoid on excursions will appoint "dark-eyed" friends to be lookouts and guides in the cases where "light-eyes" must hide their eyes to avoid conflict. 


Belemoid are extremely social creatures, often forming large mobs of related and nonrelated belemoid. This led to their quick adaptation to the colony framework. Oftentimes, they live in vast underground networks that they dig out from scratch. This means that they usually are not huge drains on colonies with limited territories, though in regions with looser grounds (such as the sandier parts of Issiq) they may decide to remain aboveground with the larger tsabhua.

When threatened, belemoid will react similarly to cats: They rear their backs, fluff out themselves to make themselves as large as possible, and hiss.

A  male belemoid is called a boar and a female belemoid is called a mare, while their whelps are called joeys.

Belemoid of both sexes have forward-facing pouches where they share the responsibility of raising their joeys. Often, one cannot decipher between male and female belemoid without closer inspection, as their genitalia is hidden internally within cloaca.

After a gestation of four months, the females usually give birth to between one and four whelps. The whelps remain near their parents, weaning at somewhere between four to eight months of age. At three years of age, they obtain sexual maturity and often will set out in search of mates. If their parents allow, they may bring home mates to make the mob larger and stronger.

Design Rules

Like most other playable species, belemoid have their own colour patterns that are unique to their breed.
They also have unique markings: badger and the Irish complex, which is made up of Irish spotting and Seychellois.

The parts of their mane that must be darker than the base coat without the flaxen gene is their tail tuft.

Base Coat Colours


Anything with KK · CCMMYYKk · CCMMYYkk

Onyx + Cream

Onyx + Charred

CcMmYyKk · CcMmYykk

Granite + Cream

Granite + Charred


Leucistic + Cream

Leucistic + Charred
These colours are "monochrome" except in the case of Silver, which can be tinted. In the case of a tint, go to that colour.


CcmmyyKk · Ccmmyykk · CCmmyykk · CCmmyyKk

Russian + Cream

Russian + Charred

Russian Tinted Granite
CCMmYyKk · CCMmYykk

ccMmyyKk · ccMmyykk · ccMMyykk · ccMMyyKk

Redcurrant + Cream

Redcurrant + Charred

Redcurrant Tinted Granite
CcMMYyKk · CcMMYykk

ccmmYyKk · ccmmYykk · ccmmYYKk · ccmmYYkk

Beige + Cream

Beige + Charred

Beige Tinted Granite
CcMmYYKk · CcMmYYkk
These colours are affected by only one of the main colour alleles (C, M, and Y).


CcmmYykk · CcmmYYkk · CCmmYykk · CCmmYYkk

Spring + Cream

Spring + Charred

Spring Tinted Granite

ccMmYykk · ccMmYYkk · ccMMYykk · ccMMYYkk

Erythris + Cream

Erythris + Charred

Erythris Tinted Granite

CcMmyykk · CcMMyykk · CCMmyykk · CCMMyykk

Isabella + Cream

Isabella + Charred

Isabella Tinted Granite
These are a mix of C, M, and Y but don't have a dominant K allele. (They are always kk.).


CcMmyyKk · CcMMyyKk · CCMmyyKk · CCMMyyKk

Blackberry + Cream

Blackberry + Charred

CcmmYyKk · CcmmYYKk · CCmmYyKk · CCmmYYKk

Tan + Cream

Tan + Charred

ccMmYyKk · ccMmYYKk · ccMMYyKk · ccMMYYKk

Bay + Cream

Bay + Charred
These are a mix of C, M, and Y but always have a dominant K allele. (Kk) They never have a Silver tint.