TT—Stage 3—Ring One In codex: Tark'ee Trespass
This is a copy-paste of the Event information for this stage of the event for archival purposes.

DPIP IS Oblivious

You cracked the code—they have no idea! Or do they?

History rings to mind, and you input the code. As the keypad beeps green, the door swings open and dozens of Huldah scurry out, scattering behind you. No matter, there are far more interesting things ahead than those.

You meet Gregg, a draconic tark'ee who has been holed up within the bunker. She suggests you learn about scavenging and return to her, so she can tell you more.

Stage Three - Ring One
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Gregg is certain there is something more to be found in the Emerald Enclave, what she calls the ring before you. Deep into the bunker you will go, where giant insects and rainforest-type lands abound. Do lands even abound? Gregg says not to worry about that.

 

RESPECT

Do you want to enter or will you focus on training up a thief or two? Seems a little disrespectful, but who am I to judge?

REBEL

Surely you'll find something more interesting underground than in the cities you've gotten used to.