New Action: Mining
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ENCRYPTION KEY - TP1SOPNV8T
!! INSECURE CONNECTION !!
Transmitted 3 years ago :: Updated 3 years agoStatus Report
DPIP IS ON ALERT
If any of your colonists find strange papers, please bring them to DPIP and forget about them.
No, not the colonists. The papers.
Updates
Mining
We've released a new Prompt-action! This is a bit of a throw-back to the old Digging activity of the old Belemoid ARPG. It uses the Combat modifier due to the strength and dexterity that would be needed to navigate caves and bring back prizes from within.
Now your colonists can make their way into the depths of the caves of Rekes or sinkholes under Issiq to drag out ore and other similar items for their colonies. Be careful though, colonists have been known to gain small injuries while underground! If your colonist is prepared with a pickaxe, they might bring back an extra item home!
This also means that Foraging rewards will be adjusted to not include most of the rewards that will be within Mining.
Shemesh Seasonal Prompt
The seasonal prompt for Shemesh has finally been uploaded, sorry for the delay!
Design Guide
Recently, we updated and rearranged the Navigation Bar for the new Design Guide. The text is also larger to not be so difficult to read for tired eyes. (Yes, the markings are supposed to be fontawesome image icons... we'll be updating with real icons soon!)
There is also a Marking Order page to know what markings go above/below others!
Do be aware that we have updated some of the "rules" for some markings, especially some Appaloosa markings. We have also updated the "Blurred" rule to mean that you can blur sections of an otherwise hard or soft edged marking. We also added a specific rule to allow Ghosting or showing through white spotting genes.
Also, this introduces a new modifier to some markings: Reversal! Certain markings have the ability to reverse dark/light, such as marozi and point. These markings are only passed on by homozygous genes carrying the modifier and unlike other modified alleles (like Vp+b etc), the +r counts as its own allele so has to be added onto a homozygous-showing allele (such as Pt or mr) as its own use of Dice/Slice. We will have Natives/etc with those markings to add them into the gene pool shortly.
If any of the new marking information pages confuse you, please let us know so we can put it in the to-do list to clarify!
New Recipes + New Research Tree
There is now an Artisan research tree which has researches required for crafting various items.
We're hard at work adding new recipes and items to the game, especially those for Smithing!
Minor Quality of Life Updates
We've updated some things:
- Whelp genomes are now visible from litter pages.
- Design Guide pages now are a bit prettier.
- Items in the Codex are now 24 per page versus 18 per page.
- The "Tools" category now can be attached to characters, though currently only Pickaxe has a purpose!
- Owners of characters now receive notifications that the slots have been used in the automated breeder.
- The Tainted Blood award will now be automatically granted if you don't have it already and breed a mutated whelp in the automated system, even if it's a split!
INCOMING
Check out our new Public Features trello to see what we're working on and have planned for the future!
Investigations
We're still working on the rewards for these, sit tight <3
They require a bit of code finangling to figure out some of the randomized rewards
Support Xiunus
If you would like to support Xiunus and its coder, please feel free to buy Uri a coffee - it really will help to keep the site afloat!
Everything we staff do for Xiunus is all an entirely volunteer effort and while we love to do what we do, all hosting (monthly $$) is done out of pocket!
We're lucky to have an in-house coder to do all our maintenance, not all ARPGs have that!