Story Mode: Chapter One — Setting Up (Completion) Completion of the second part of Story Mode's Chapter One.

Submit this challenge to the Setting Up prompt in order to earn the partial completion award of one random Belemoid Orphan item.
This item can be "opened" from your cargo hold/inventory and will create a randomized belemoid geno with no subspecies.

Belemoid orphan item art
Rules

Every Setting Up prompt per section (C1.B1 through C1.B6) must be complete and approved in order for us to approve this.

Link one approved submission per prompt below.

Prompts
  • C1.B1 - A1
    SURVIVAL - Shemesh --- Find or make shelter from the sun.
  • C1.B1 - A2
    SURVIVAL - Shemesh --- Find a source of water.
  • C1.B1 - B1
    SURVIVAL - Geshem --- Find or make shelter from the storms.
  • C1.B1 - B2
    SURVIVAL - Geshem --- Start a farm.
  • C1.B1 - C1
    SURVIVAL - Kerah --- Find or make shelter from the cold.
  • C1.B1 - C2
    SURVIVAL - Kerah --- Harvest wild-growing food.
  • C1.B2 - A
    COMBAT --- Defend your colony's territory from wild animals.
  • C1.B2 - B
    COMBAT --- Defend your colony's territory from hostile local Xunari (Colonists or NPCs)
  • C1.B3 - A
    MEDICINE --- Set up your DPIP-provided supplies into a medical station for the colony.
  • C1.B3 - B
    MEDICINE --- Start a herb garden to grow natural remedies.
  • C1.B4 - A
    SCIENCE --- Set up your DPIP-provided science kit ready for research.
  • C1.B4 - B
    SCIENCE --- Show your colonists and/or researchers investigating the plants, wildlife, geography, or anything else around their new home.
  • C1.B5 - A
    SOCIAL --- Show the first meeting between your researcher and colonist. (Alt: Instead of researcher, use an official NPC)
  • C1.B5 - B
    SOCIAL --- Show the first meeting between your colony and the local tribes (NPCs).
  • C1.B6 - A
    STEALTH --- Scout local wildlife herds for hunting, without spooking the herds.
  • C1.B6 - B
    STEALTH --- Discover where the local tribe is based (NPCs).