Modifiers (Universal)


Artifice is a special gene. You may choose one existing gene (not white-spotting genes) on your colonist and choose a different colour range for it from that specie's base coat colour ranges or the free black/white ranges on the main Genetics page. For example, if you have a white tsabhua with slate sable. Artifice should generally stay within the "darker than" and "lighter than" ranges, except in the case of dark markings on black colonists - those can be lighter than the base coat. These colours should come from the colour sliders of the species you're working with.

Alternatively, especially in the cases where a colonist may have no markings, you may use Artifice on the mane or claws.

In an effort to maintain quality, if colours are chosen that are visually offensive (basically, if they look bad) we may request adjustments. In these cases, we will often give visual examples of better-matching hues to assist you.


ar ar - Artifice.

Cream Complex

The Cream Complex is a set of three markings on the Cream gene that modify the entire coat.



The Cream gene by itself lightens and softens the base coat and therefore all affected genes. It can add a creamy hue to the coat. I often use the 'soft light' layer option for this effect.

Cr Cr or Cr cr - Cream


Creampearl, on the other hand, adds a bit of a sheen to the coat, though not nearly as much as Pearl alone does. You would say that this character has a shiny, smooth coat.

Cr prl - Creampearl


Finally, the recessive Pearl gene is much lighter than even the Creampearl and has a much more pronounced shine to the coat. Think how crazy shiny horses in real life can get.

prl prl - Recessive. Pearl modifier. On Cream gene.


Countershading allows for very noticible gradients and changes in the base coat, and therefore all affected genes. As you can see, this goes outside of the range given on the Tsabhua colour guidelines - as long as most of it is at least close to the range and the differing isn't going too far out of range, it is acceptable.

The exception to this is in monochromatic colonists: White, non-tinted Silver, or Black, or their other-species counterparts. In these cases, the countershading can take on a more saturated colour from one of the other base coat ranges for that species.


Examples on Tsabhua and Belemoid



cs cs - Recessive, Countershaded.


Greying appears in two different ways: The first is to desaturate and sometimes lighten across the entire body. The other way is to lighten (and sometimes desaturate) in large patches across the body, focusing on the face and the withers most commonly. Greying is a gene attached to aging, similar to how old dogs have white faces. There can be salt-and-pepper like dashes of greying, especially in longer-furred areas like the mane and cheek fluffs. This affects all markings, though there is no visual effect on white spotting markings.

Notice that just using the "desaturate" option on photoshop, etc, won't work: that darkens the grey to try to match the visual value. Greying lightens the coat so you should be around the same level of luminance as the coat it's on.

Young colonists do not show greying on their whelp images, only on their adult references.


Examples of common ranges




G G or G g - Greying


Flaxen turns any mane fur paler than the base coat! It is not affected by artifice or ticking. In Tsabhua, the mane includes the fur at the back of the neck and top of head, the belly/chest fluff, and the tail tip.




f f - Recessive, Flaxen.
F f - Carried.
F F - Not present.


Ticking is a gene that only affects white-spotting genes, such as Appaloosa and Sabino. It basically takes the white gene and throws a paint-chipper at it. It roughens up the edges and makes holes in the mass of the white. Often it will have an effect called "mapping," where there is a very rough layer of thinner white around the white.


No Ticking vs Ticking


Ti Ti or Ti ti - Ticking.